GK2 Layout Planner

Graveyard Keeper 2 blueprints

Every layout here passes the planner’s own checks: no blocked attachment slots, enough carousel power, a walking lane for every zombie. Open one, then click Edit in Planner to change it.

Underground Factory

GSt C1 C1 A1 Ha Dr K1 Mi C2 C2 ZC Underground FactoryTier 1 Starter FactoryThe smallest working line: an Assembly Bench I and a Kitchen I fed from Garden Storage, on one carousel. GSt C1 C1 C1 C1 A1 Ha Dr A2 Ha Dr S1 Be Hm S2 Be Hm C2 K1 Mi Bio ZC ZC ZC Underground FactoryTier 1-2 Factory (Wooden & Furniture Kits + Iron Line)Chest-branched supply bus, every extension spot filled, food line tunnelled under the collector. GSt C1 C1 S1 Be Hm S2 Be Pr C2 A3 Ha La ZC ZC Underground FactoryIron & Steel Production LineSmithy I and II share one collector that feeds an Assembly Bench III. GSt C1 C1 A1 Sp Sw A2 Sp Sw C2 ZC Underground FactoryFabric Line (Spinning Wheel + Sewing Machine)Two assembly benches turning Flax from the Lifting Crane into Fabric and clothes.

Workyard

Gate TS Saw Saw SH WW TR Ch Ch SM TR SM TR Sup FS WorkyardAnti-Deadlock Workyard (Timber & Stone Cells)Two cells with storage in the middle, a walking lane around every station, Tool Racks touching their benches.

Graveyard

Grave Area I G3 G3 G3 G3 G3 G3 B1 Grave Area III G3 G3 G3 G3 M1 F1 F1Expansion plotExpand graveyard IIExpansion plotExpand graveyard III GraveyardEarly-Game Graveyard (Wooden Crosses)Grave Area I on the starting plot plus Grave Area III on the first expansion, all tier I. Grave Area II G14 G14 G14 G14 G14 G14 M3 Grave Area IV G14 G14 G14 G14 M3 L2 L2 Columbarium Area I Co2 Co2 B2 B2 F3 F3 L2 Walkway Area I B2 B2 M3 F3 F3 L2 L2 GraveyardLate-Game Max Graveyard (4 Plots)Grave II and IV areas with marble graves, and Columbarium I and Walkway I areas at their maximums.

Church

Door Alt $ B1 B1 B1 B1 B1 B1 CB1 CB1 Sh1 Sh1 Ca1 Ca1 Ca1 Ca1ChoirOrganShShShShCaCaCaCaInInInIn ChurchStarter Church (Tier I Furniture)Every base spot furnished with tier I pieces: the first cheap jump in church quality. Door Alt $ Chr Org B3 B3 B3 B3 B3 B3 CB3 CB3 Sh3 Sh3 Sh3 Sh3 Sh3 Sh3 Ca3 Ca3 Ca3 Ca3 Ca3 Ca3 Ca3 Ca3 In3 In3 In3 In3 Church237 Max Quality Church SetupEvery spot at tier III after both church improvements, a full Maestro choir and an organist: 237.

Morgue & Alchemy

AT1 Door AT2 CP2 CP2 CP2 CP2 CP2 CP2 Cre ET1 Lab Morgue & AlchemyMorgue: Max Body CapacitySix Corpse Pallets II, both autopsy tables and the crematorium, with an embalming table and a lab.

Farm, Garden & Vineyard

Crn Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd Bd GS GS VT VT VT VT VT VT VT VT VT VT VT VT GS GS Fx TbTabTabTabTabVVVVVV Farm, Garden & VineyardFlax Garden with Lifting CraneA zombie-run garden growing Flax for the factory’s belts, delivered underground by the Lifting Crane.