GK2 Layout Planner

Town Kit Factory (Tier 1 Restoration Kits)

The tier 1 restoration kits the town asks for, built with nothing past Assembly Bench I and Smithy I: Stone Kit, Wooden Kit I, Building Kit I and Iron Kit I. Each machine is set to one recipe.

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1591317212529159131721 GSt C1 A1 C1 S1 C1 S1 C1 A1 Ha C1 A1 Ha S1 Hm C2 ZC ZC ZCSLSLSLLLS
Underground Factory · 32×24 tiles. Green dashed tiles are open attachment slots.
Factory power (used / supplied)
62 / 84
Hammer step
Building 4
Buildings
74
Layout checks
all clear

How it works

  • First stage: Stone Kit = 2 Stone on a bench with no extension. On two Smithy I with no extension, Brick (2 Clay + 1 Coal → 2) and Iron Ingot (1 Iron Ore + 1 Coal).
  • Second stage: Stone Kit and Brick meet in a chest that feeds Building Kit I (bench with an Auto-hammer, zombie Building mastery 5). Ingots go straight into a Smithy I with the Hammer: 1 Ingot → 4 Iron Kit I.
  • Wooden Kit I: 1 Log → 4 on a bench with an Auto-hammer. Without one the bench needs 4 Bronze Nails per Log.
  • Only the extensions a recipe needs are built. The benches’ large spots stay empty: no Assembly Bench I recipe uses one.
  • The four intake chests along the top are where Stone, Clay, Coal, Iron Ore and Logs come in. Where the factory’s material heaps sit isn’t published, so their position here is schematic.
  • 62 power: 56 belt cells plus 6 workstations, on 3 carousels (84). Belts were kept short on purpose; turning stations sideways may save their 1 each (community-reported).
  • Left out: Crate, whose recipe we couldn’t read cleanly from the game data.

Buildings

Conveyor Belt×56
Conveyor Chest I×5
Assembly Bench I×3
Smithy I×3
Zombie Carousel×3
Auto-hammer×2
Conveyor Chest II×1
Smithy Hammer×1

Bill of materials

Bronze Gear×116
Fabric×56
Bronze Detail×44
Reinforced Plank×36
Iron Detail×32
Wooden Beam×14
Wooden Plank×10
Iron Ingot×5
Advanced Detail×4
Wooden Joint×2

Technologies to research

Related blueprints

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